Greebling is a term used to describe the process of adding extra details to LEGO® creations to make them look more complex than they actually are. This can be anything from studs on a surface to small plates or tiles used to create texture. By greebling, your LEGO® creations, you can take them from simple to stunning in no time!
Key Takeaways
•Greebling is a term used to describe the process of adding extra details to LEGO® creations to make them look more complex than they actually are. • Greebling can take your LEGO® creations from average to extraordinary by adding visual interest and making builds more unique. • Greebling can also be used to cover up imperfections or gaps in your bricks, which is especially helpful when working with older sets that may be missing pieces. • There are many different ways to greeble your LEGO® creations, such as adding extra studs or tiles in random patterns, using 1×1 round plates with studs on the side (also known as “cheese slope” pieces), or stacking plates and bricks of various sizes on top of each other to create a three-dimensional effect.
What is LEGO® Greebling Video
LEGO Greebling Demo and Example Video
Why You Should Greeble with LEGO®
Greebling can take your LEGO® creations from average to extraordinary. It’s a great way to add visual interest and make your builds more unique. Greebling can also be used to cover up imperfections or gaps in your bricks, which is especially helpful when working with older sets that may be missing pieces.
How To Greeble
There are many different ways to greeble your LEGO® creations. One of the easiest is to simply add extra studs or tiles in random patterns. You can also use 1×1 round plates with studs on the side (also known as “cheese slope” pieces) to create texture and depth. Plates and bricks of various sizes can also be stacked on top of each other to create a three-dimensional effect. Just about anything small enough to fit between the studs of a LEGO® brick can be used for greebling!
Conclusion
If you’re looking for an easy way to take your LEGO® creations from average to amazing, greebling is the way to go! This simple technique can be used to add visual interest, cover up imperfections, and make your builds more unique. So grab some extra studs, plates, and bricks, and start greebling today!
/* Auto generated, hash = 5dceu9kevqjdyuy2uw1atqrsu */
//TODO: Break this file down so that we can actually unit test it.
(function(window) {
/**
* Renders all unrendred LinkedIn Badges on the page
*/
window.LIRenderAll = function () {
var CALLBACK_NAME = 'LIBadgeCallback', //Must match callback on helpers.js
BADGE_NAMES = '.LI-profile-badge, .LI-entity-badge',
// TODO -- tracking param for other badge types
TRACKING_PARAM = 'profile-badge',
responsesReceived = 0, //Keeps track of number of responses recieved for proper cleanup when finished
expectedResponses = 0, //Keeps track of number of responses to expect
scripts = [ ], //Keeps track of scripts added for proper cleanup when finished
childScripts = {}, //Keeps track of child scripts to render
badges = Array.prototype.slice.call(document.querySelectorAll(BADGE_NAMES));
var i, len, badge, rendered;
for (i = 0, len = badges.length; i < len; i++) {
badge = badges[i];
rendered = badge.getAttribute('data-rendered');
if (!rendered) {
expectedResponses++;
badge.setAttribute('data-rendered', true);
renderBadge(badge);
}
}
function isCNDomain() {
if (typeof window !== "undefined") {
var hostName = window.location && window.location.hostname || '';
return (/linkedin(-ei)?.cn$/).test(hostName);
}
return false;
}
function generateUrl(isEI) {
var domainPrefix = isEI ? 'https://badges.linkedin-ei' : 'https://badges.linkedin';
if (isCNDomain()) {
return domainPrefix + ".cn/";
}
return domainPrefix + ".com/";
}
function getBadgeKeyQueryParams(badge) {
return Array.prototype.slice.call(badge.attributes).filter(function (attr) {
return attr.name.lastIndexOf('data-key-', 0) !== -1;
}).map(function (attr) {
// Most browsers automatically lowercase the attribute name when its being read
// We are calling lowercase on it again to ensure consistency for any browsers that are lagging behind.
return encodeURIComponent(attr.name.replace('data-', '').toLowerCase()) + '=' + encodeURIComponent(attr.value);
});
}
/*
* Renders a single badge on the page
* @param badge: div element of badge to render
*/
function renderBadge(badge) {
var size = badge.getAttribute('data-size'),
locale = badge.getAttribute('data-locale'),
type = badge.getAttribute('data-type'),
theme = badge.getAttribute('data-theme'),
vanity = badge.getAttribute('data-vanity'),
version = badge.getAttribute('data-version'),
isEI = badge.hasAttribute('data-ei'),
entity = badge.getAttribute('data-entity'),
isCreatePage = badge.hasAttribute('data-iscreate'),
uid = Math.round(1000000 * Math.random()),
baseUrl = generateUrl(isEI),
queryParams = [
'locale=' + encodeURIComponent(locale),
'badgetype=' + encodeURIComponent(type),
'badgetheme=' + encodeURIComponent(theme),
'uid=' + encodeURIComponent(uid),
'version=' + encodeURIComponent(version)
],
url;
if (version === 'v2') {
baseUrl += 'view';
queryParams.push('badgesize=' + encodeURIComponent(size));
queryParams.push('entity=' + encodeURIComponent(entity));
queryParams = queryParams.concat(getBadgeKeyQueryParams(badge));
} else {
baseUrl += 'profile';
queryParams.push('maxsize=' + encodeURIComponent(size));
queryParams.push('trk=' + encodeURIComponent(TRACKING_PARAM));
queryParams.push('vanityname=' + encodeURIComponent(vanity));
}
if (isCreatePage) {
queryParams.push('fromCreate=true');
}
url = baseUrl + '?' + queryParams.join('&');
badge.setAttribute('data-uid' , uid);
jsonp(url); //Calls responseHandler when done
}
/**
* Handles a response from the server. Finds badge matching badgeUid and inserts badgeHtml there
* @param badgeHtml: String representing contents of the badge
* @param badgeUid: UID of the badge to target
**/
function responseHandler(badgeHtml, badgeUid) {
responsesReceived ++;
var i, badge, uid, isCreate;
var defaultWidth = 330 // max possible width
var defaultHeight = 300 // max possible height
for (i = 0, len = badges.length; i < len; i++) {
badge = badges[i];
// isCreate needed to prevent reloading artdeco script tag
isCreate = badge.getAttribute('data-iscreate');
uid = parseInt(badge.getAttribute('data-uid'), 10);
if (uid === badgeUid) {
var badgeMarkup = `<body>${badgeHtml}</body>`
var iframe = document.createElement('iframe');
iframe.onload = function() {
var iframeBody = iframe.contentWindow.document.body;
// 5 px buffer to avoid the badge border being cut off.
iframe.setAttribute('height', (iframeBody.scrollHeight || defaultHeight) + 5);
iframe.setAttribute('width', (iframeBody.scrollWidth || defaultWidth) + 5);
};
iframe.setAttribute('frameBorder', '0');
iframe.style.display = 'block';
badge.appendChild(iframe);
iframe.contentWindow.document.open();
iframe.contentWindow.document.write(badgeMarkup);
iframe.contentWindow.document.close();
replaceScriptTags(badge, isCreate);
}
}
tryClean();
}
// These functions are needed because badge markup is added via innerHtml property which does not run script tags
function replaceScriptTags(node, isCreate) {
if (shouldReplaceNode(node, isCreate)) {
node.parentNode.replaceChild(cloneScriptNode(node), node);
childScripts[node.src] = true;
} else {
var i = 0,
children = node.childNodes;
while (i < children.length) {
replaceScriptTags(children[i++], isCreate);
}
}
return node;
}
function shouldReplaceNode(node, isCreate) {
return isScriptNode(node) && !childScripts[node.src] && (!isCreate || (isCreate && !node.getAttribute('data-isartdeco')));
}
function isScriptNode(node) {
return node.tagName === 'SCRIPT';
}
function cloneScriptNode(node){
var script = document.createElement("script");
for( var i = node.attributes.length-1; i >= 0; i-- ) {
script.setAttribute( node.attributes[i].name, node.attributes[i].value );
}
return script;
}
// Gets all incoming responses
window[CALLBACK_NAME] = responseHandler;
/**
* Tries to clean added tags
**/
function tryClean() {
//Clean up after all requests are done..
//Accounts for people including script more than once
var done = (responsesReceived >= expectedResponses && expectedResponses > 0) || responsesReceived >= badges.length;
if (done) {
delete window[CALLBACK_NAME];
// remove all script tags
scripts.map(function(script){
document.body.removeChild(script);
});
}
}
/*
* Makes Jsonp request, responses handles by CALLBACK_NAME
* @param url String: url of server to make request to
*/
function jsonp(url) {
var script = document.createElement('script');
script.src = url;
scripts.push(script);
document.body.appendChild(script);
}
};
if (document.readyState === 'complete') {
window.LIRenderAll();
} else {
window.addEventListener('load', window.LIRenderAll, false);
}
})(window);